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I like the idea, but this game needs more player impute. It gets boring watching the maxed out house shoot 30 more waves of slow enemies. Perhaps let the player control the gunner, and implement new upgrades (Peirce, bullet velocity, house health, traps, etc.). 

Upgrades prices are glitched. Sometimes the next upgrade costs less than the previous, or even goes into the negative and giving the player free souls. Bullet count price drops to 0 after level 40 or so.

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thanks for the input. Some of the idea are really good.  I think the player controlling the gunner could be an interesting take on it.

I probably restricted myself here on trying to make something which could be played on a mobile too more than the game itself.


I know the bug in the upgrades, just did not get chance to fix it before the end of the Jam.

It is reaaaaaaallllyy slow

Thanks for the input. I agree its a little slow building and could probably do with more speed. I struggled balancing the speed with the upgrades without the enemies getting too overpowered too quickly.